TeraDoctyl

The TeraDoctyl is Dr. Muto's fourth and final morph, transforming Muto into a flying squirrel.

At 1400 isotopes, the formula for TeraDoctyl is unlocked. Once DNA from 10 airbags, 20 tarfish, 5 peliqui, and 20 charks have been collected, TeraDoctyl is made playable.

Appearance
As TeraDoctyl, Muto assumes an appearance similar to a flying squirrel, with brown fur, buck teeth, and a beaver tail. Its fat cheeks come into use when swallowing gomers or DOWs. This morph retains Muto's distinct coke-bottle glasses and hair, and TeraDoctyl's back two feet are wearing Muto's dress shoes. When damaged or after getting knocked out of the air, TeraDoctyl makes chittering noises that get lower in pitch as they go on, and makes a strangled choke on death. While idle, TeraDoctyl will slap its beaver tail on the ground.

Usage
Muto's TeraDoctyl form can launch into the air with the jump button. While airborne, TeraDoctyl can make tight turns very easily, slowing down or speeding up as dictated by the analog stick. TeraDoctyl can swallow enemies and capture DNA like all other morphs, but its form of attack is spit - TeraDoctyl can spit at enemies directly in front of him as fast as the attack button can be pressed.

Although TeraDoctyl can easily be controlled in the air, he will plummet to the ground if he flies into a wall, with no chance of recovery. If this happens, TeraDoctly is subject to the same rules of gravity as all other morphs - if the fall is too high, he will immediately die on contact with the ground.

TeraDoctyl also cannot swim and will drown if submerged in water for more than a few seconds. On the ground, TeraDoctyl can run around and attack enemies, but any simple jumps cannot be done without launching into the air.